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Ever since the article on Glucoboy surfaced on our website, we have been receiving several e-mails on how to purchase the Glucoboy. Questions from healthcare professionals and patients from all over the world: United States, Dubai, Israel etc.

Information on purchasing GlucoBoy can be found here.

Thank you for the 200+ inquiries on the purchase procedures for Glucoboy but because of time restraints, we feel that this is the best way to notify everyone.

Just a note: we are not affiliated with Nintendo nor endorse any products

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Covered in this post:

  • Wii: The Utlimate ExerGaming Tool against obesity
  • A “Wii” smile from a cerebral palsy pediatric patient
  • Improving ‘Elderly’ health with the Wii
  • Wii used in rehabilitation

wiiguy.pngWii: The Ultimate Gamercise Tool against obesity

The Wii may be considered the ultimate gamercise console on the market. A programmer, Mickey Delorenzo, hypothesized that he would be able to lose weight if he played the Wii for at least 30 minutes a day. In six weeks, he was able to lose six pounds and has signed a book deal titled “Wii Fitness.” He has also teamed up with Traineo to create a Wii workout group. Users may now choose “Playing the Wii,” as a fitness activity. Traineo will in turn, motivate you to reach your goal, tools to track your progress, along with charts and graphs.

Another interesting piece of information is a study conducted at John Moores University in Liverpool found that regular use of the Wii could help users lose 27lbs a year. The study compared the use of the Wii against other console games where users are usually seated. Participants were five girls and seven boys, aged 13-15, and measured the impact of playing an inactive and active console for 15 minutes [Videogamer]. Compared to the Wii, other game consoles increased energy expenditures were only 60% compared to the Wii’s 156% above resting. Heart rates were greater with Wii use (130 beats/minute) compared to (85 beats/minute) and the findings are that on average, using the Wii results in 40% more calories burned. [BBC]

The study was conducted by Professor Tim Cable at the John Moores University.

Other
A “Wii” smile from a cerebral palsy pediatric patient

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This photo is from Matt Clark’s Flickr photostream. Matt’s little brother Stephen, was born with cerebral palsy and is unable to walk or talk. However, with help from the Wii, Stephen is able to play video games with his little sister. [Kotaku]

wiilady.jpgImproving ‘Elderly’ health with the Wii
The Wii is reaching all ages. Telegraph reports that elderly residents from the retirement home Sunrise Living Center in Edgbastron are taking turns to play the Wii. The residents are between the ages 80 and 103 years old. The most popular game being played there: bowling.

One preventative measure or suggestions to those with osteoporosis is more movement so that joints do not become stiff from inactivity. Walking is often suggested for this, perhaps the Wii is a good alternative. Even though there have not been any clinical studies on the benefits of the Wii on the elderly, anything that encourages older adults to increase their physically activity level and stimulate their mental acuity is a good thing.

[Attention Pharma companies! It would be great PR for you to donate a Wii to all the long term care homes out there!]

Wii used in Rehabilitation
CBCNews wrote an interesting article on a patient who, upon admittance into Glenrose Rehabilitation Center, is now on his feet, through the use of the Wii as a rehabilitation tool. The “gamer”, Albert Liaw, was a boxer who was knocked out of the ring and suffered brain damage. Don Simoneau, his physical therapist comments, “”It was very motivating. We could have him do therapy for an hour and he wouldn’t mind one bit. Now when I see him playing today it’s incredible to think back to where he was.”

Areas that Wii game developers need to address
Through use, we find that the Wii has been used for more than just entertainment. Its use has made a tremendous impact on different types of patients ailments, mental as well as physical impairment. However, here are some problems:

wiistrap.jpgThe Wii Mote is not suitable for users with limited movement
Muscular Dystrophy is a genetic neuromuscular disorder that gradually weakens the body’s muscles thereby limiting the user’s range of motion. Games such as bowling, baseball, golf require arms to swing at a wide angle. Those with Muscular Dystrophy or older users with severe arthritis in their upper body, have a limited range of motion. Because of this, they are unable to play several Wii games. A letter written by a muscular dystrophy gamer may be found here.

My suggestion is that Wii devleopers create either a sensitivity control setting in the Options menu or create an alternative Wii Mote that is more sensitive to this population of people who are finding renewed life through its use.

Why not create games playable for blind or visually impaired individuals?
In 1999, a japanese video game company called Warp created an audio game for blind gamers. The game was called “Real Sound: Kaze no Riglet” and was created by Warp’s president, Kenji Eno for the Sega Saturn and DreamCast [Audiogames]. The Wii should further explore the possibilities of developing audio games that may be fun for both blind as well as non-blind individuals. Video games development does not need to be inclusive or special for “blind” people…make it mainstream.

audiodyssey.jpgRelated: Singapore-MIT GAMBIT Game Lab are developing AudiOdyssey (PC Game) for the blind or visually-impaired with the option of incorporating the Wii Mote into the game as an optional controller, using bluetooth to connect it to the PC. Players would swing the Wii Mote to correlate with the player’s music rhythm.

Incentives for Nintendo
Nintendo may be wondering why they should change their games for a “small population.” But how much does it cost to keep in mind the other potential users while building games? It’ll increase your user base and create positive PR.

Given the boom of “Health 2.0” lately, Nintendo needs to create social-networking communities that emphasize the healthcare benefits associated playing with the Wii. While there are Wii fitness communities, they are mostly centered around the weight management population.

Make playing games good for your health… if anything, give kids an extra excuse as to why their parents should get them a Wii for Christmas.

glucoboylogo.pngglucoboylogo.pngGlucoBoy, a game compatible with the Game Boy Advance or DS Lite, was launched in Australia a couple of weeks ago on World Diabetes Day. The Glucoboy makes monitoring and achieving blood sugar goals fun. Whenever a user performs a glucose test, points are awarded which allows the user to unlock games. More points are awarded if the user’s blood sugar falls within the specified goals. The points may be spent in the game or the GRIP online community. Users post their scores to the GRIP community to see who has the best scores in a town, country, and world.

glucoboyheros.jpgThere are 2-full length games along with a mini-arcade (3 additional games). Games are played by inserting the Glucoboy cartridge into the Nintendo Gameboy.

The idea was created by Paul Wessel who noticed that his 9-year-old son would constantly lose his glucose monitor but not his gameboy. Mr. Wessel states “That moment something came to me – if I could combine blood glucose testing and video gaming technologies, perhaps Luke would be more motivated to test.”

It took Mr. Wessel 3 years to obtain Nintendo’s approval to make this device. The development is well worth the wait. The Glucoboy will prove to play a critical role in providing the incentive for kids to be compliant with their blood sugar monitoring.

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To purchase Glucoboy: Link

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[Last modified: 12/08/07]